Curated by: @pleasepushh
Iâve curated some tweets on building consumer social products by @nikitabier. In past, heâd built tbh, which got acquired by Facebook (now Meta). Now, heâs building Gas, which again is making waves. **
You can tell when someone is building their first social app because itâs an app to meet people who share your interests.
They quickly find out that 99% of people donât have âinterestsâ and if given free time, they simply scroll through TikTok while their brain is semi-comatose.
https://twitter.com/nikitabier/status/1420937025297862660?s=20&t=fC8jwsngRCD-gP6-sIkS4g
https://twitter.com/nikitabier/status/1557132295714222080?s=20&t=fC8jwsngRCD-gP6-sIkS4g
A common mistake that new social app founders make is innovating too much on design. A blockbuster app does ONE thing totally different & wins because of that.
Everything elseâlike invites & friendfinding? Copy what the old companies did 10 years ago. Don't reinvent the wheel.
https://twitter.com/nikitabier/status/1352749766204002304?s=20&t=fC8jwsngRCD-gP6-sIkS4g
If youâre building a social app, you should assume by default that your idea is wrong and map out the possible pivots.
Then use this pivot map to create reusable building blocks (such as the friendfinder, invites, and onboarding system).
It will save you months, if not years.
https://twitter.com/nikitabier/status/1413392823630680071?s=20&t=fC8jwsngRCD-gP6-sIkS4g
There are 3 parts to growing a social app:
1âSeeding: Getting an initial cluster from a network to adopt 2âGrowth: Getting that cluster to share among friends 3âNetwork Hopping: Leveraging that network to spread to adjacent networks
All must be in sync for the flywheel to spin.
https://twitter.com/nikitabier/status/1597806976250961920?s=20&t=fC8jwsngRCD-gP6-sIkS4g
If you're launching a real-friends social app, be cautious about releasing Thurs to Sundayâfor 2 critical reasons: 1/ You need several sequential in-person days to get word-of-mouth going 2/ The quietest online days are Fri & Saturday One lost day can severely impair network formation.
Having said that, Sunday nights can be idealâspecifically after dinner time. That is usually the apex of people concurrently online for the week and flows well into Monday morning excitement.
https://twitter.com/nikitabier/status/1591555991447175169?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Social app founders spend months tweaking features, hoping there will be the one decision that makes their app blow up.
In reality, 99% of an app's value is the people on it. Perhaps they should spend that time innovating on marketing, the friendfinder, and the invite system.
https://twitter.com/nikitabier/status/1329073279043158022?s=20&t=fC8jwsngRCD-gP6-sIkS4g
â1st Year Social App Founderâ
âWeâre going to build a platform for intellectual conversations!â Result: 23 users + 5% retention
â5th Year Social App Founderâ
âLetâs just have people vote on whoâs the hottest.â Result: 10mil users + 40% retention
While you can certainly evolve your product into something more sophisticated, you better make sure that your Day 1 value proposition is so primal that it makes people leap out of their chairs and grab their phones.
The battle for attention in 2020 is absolutely cutthroat.
https://twitter.com/nikitabier/status/1273437328866832384?s=20&t=fC8jwsngRCD-gP6-sIkS4g
If youâre building a social app and less than 70% of your users are granting access to contacts, your app is dead on arrival until thatâs fixed.
Network effects will never form if you expect usersâwho have a 5-second attention spanâto find their friends by typing in usernames.
https://twitter.com/nikitabier/status/1403498766737444865?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Why is the tech industry so fixated on building apps for teens?
For every social app Iâve ever built, the number of invitations sent per user drops 20% for every additional year of ageâfrom 13 years old to 18.
So if you build for adults, expect to pay to acquire every user with ads.
Social graph stops growing when you age up.
https://twitter.com/nikitabier/status/1573365055802036224?s=20&t=fC8jwsngRCD-gP6-sIkS4g
My litmus test for evaluating social app ideas:
đ˝ Can you use it on the toilet? đ Can you use it while driving?
If the answer is no to either of those questions, you will never get enough engagement to build a habit.
https://twitter.com/nikitabier/status/941142471202947072?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Marketing a social app to any age cohort except 13-21 is like trying to sell an igloo to an Eskimo.
https://twitter.com/nikitabier/status/1112891774886801408?s=20&t=fC8jwsngRCD-gP6-sIkS4g
If youâre a product manager and youâre about to be fired:
Congrats, you just improved your K-factor by more than any PM in your companyâs history.
https://twitter.com/nikitabier/status/1501243821186637827?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Instead of saying âI have an app idea,â you should probably say:
âI have a unique insight about a human vulnerabilityâand if network effects were formed in this context, it will produce a perpetual engagement loop.â
https://twitter.com/nikitabier/status/1264583859145850881?s=20&t=fC8jwsngRCD-gP6-sIkS4g
The people and content on an app always trump slick design & novel interactions. So focus more on getting network effects and solving the "cold start."
You should be filtering your product ideas by whether you have a distribution channel and if they can grow.
https://twitter.com/nikitabier/status/1481118414160613376?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Excessively long sign-up flows are fine if it leads to higher activation rates. Most people don't bail after installing something.
https://twitter.com/nikitabier/status/1481118415154675715?s=20&t=fC8jwsngRCD-gP6-sIkS4g
I frontload invites & network effects because it ensures that the product hits critical mass and that we can make go-no-go decisions with convictionâversus constantly wondering âdid people have enough friends? maybe we should launch again.â
https://twitter.com/nikitabier/status/1414872091027980291?s=20&t=fC8jwsngRCD-gP6-sIkS4g
One thing that took me a while to learn: half of the launches fail, regardless of the productâs merits. Always launch again (or more times) before you give up.
https://twitter.com/nikitabier/status/1162172042969411595?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Every consumer social founder who has had viral growth has regretted not putting up a geofence to control user acquisition.
However, in the moment, it always feels blasphemous.
https://twitter.com/nikitabier/status/1306961751666167808?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Founders tend to focus on simplifying signup flows but users will complete almost anything once they download an app. Instead, you should add steps that accelerate the Aha Moment. No one is going to wait 4 days to reach an optimal friendcount. You have 2 hoursâthe clock is ticking.
https://twitter.com/nikitabier/status/1108519085711585280?s=20&t=fC8jwsngRCD-gP6-sIkS4g
As you design the identity system for your social network, be aware that Real Name social apps index to around 60:40 women to men. The moment you allow pseudonyms, that ratio flips. I donât know the causalityâbut my best guess is that it comes down to perceptions of safety.
https://twitter.com/nikitabier/status/1603474908331134976?s=20&t=fC8jwsngRCD-gP6-sIkS4g
What people don't understand about social appsâat scale people are deranged.
When building TBH, we knew we couldn't handle the volume of abuse so we didn't allow typingâonly voting on polls
So what did users do? Set usernames as the N-word using unicode & their photos as the KKK.
Because when your app gets overrun by trolls and 99% of posts are N-word copy pastes. Everyone leaves and you're left with 10 anime avatars talking to each other and your goal of building a social network is dead.
https://twitter.com/nikitabier/status/1515118303420682240?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Iâve spent years of my life building novel sharing flows that assumed users want to post my appâs content into other apps. Almost every time I overintellectualized what people actually want to share and my time wouldâve been better spent simply making it easier to invite friends.
If you can, donât build any sharing flows until (1) you see users hacking it themselves with screenshots or (2) demand to share that way is already demonstrated in an existing in-market app.
https://twitter.com/nikitabier/status/1607268583897436161?s=20&t=fC8jwsngRCD-gP6-sIkS4g
From my experience, reluctance to send invites & sync contacts is simply a function of ageâand hasnât changed since the iPhone launched.
If you arenât at a social inflection point (e.g., entering high school or college), you will have no desire to connect with people on new apps.
https://twitter.com/nikitabier/status/1112886629910241280?s=20&t=fC8jwsngRCD-gP6-sIkS4g
Too many founders think products take off because of massive waitlists & exclusivity. Waitlists only extend the funnel and cause interest to decline by the time invites are sent. If you want to limit the user base, do quieter launches and don't prematurely exhaust attention.
https://twitter.com/nikitabier/status/1276591194055696384?s=20&t=fC8jwsngRCD-gP6-sIkS4g
The crown jewel of social is getting someone's best friend to sign up. 90% of the messages we send go to that one person. Simply put: if you win them, you win retention. I spent years at Facebook building apps that tried to win that friend, but I wasn't able to crack it.
https://twitter.com/nikitabier/status/1488640711771623424?s=20&t=fC8jwsngRCD-gP6-sIkS4g
The only data point in a social app that I've found meaningful is Month 2 retention (and it needs to be >25%). Any retention data before that is mostly just novelty effect and push notification manipulation.
https://twitter.com/nikitabier/status/1546971806992478208?s=20&t=fC8jwsngRCD-gP6-sIkS4g
If your app idea feels like a dud, go through every interaction & consider what would happen if you inverted it.
Every time I build a high brow product, it flops harder than I could ever predict.
There are only 3 reasons that someone will download a new app
A reproducible testing process is more valuable than any one idea. Innovate here first. All things equal, a team with more shots at bat will win against a team with an audacious vision.
Most product ideas are Dead On Arrival because the conditions to derive value are impossible to orchestrate. Getting 7 adult friends to install an app on a reproducible basis is non-trivial. If you can figure out how to do that, that's a bigger idea than your original concept